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I am a 3D artist specialising in environment art and general concept art. I currently work as an environment artist at The Creative Assembly where I focus on anything from asset and texture creation, to world building and environment concepting.

 

I studied game art and design at Hertfordshire University which is where I really started to hone my artistic skills as well as my knowledge with various 3D software. Having grown up from a traditional art background I’ve always kept a pencil and sketchpad close to hand, but I have always been fascinated by many forms of art such as music production, and photography.

 

Key strengths:

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 - Game art/ PBR pipelines

 - High/ low poly modeling

 - Organic/ Hard surface modeling

 - Procedural material creation and texturing

 - World building

 - Map design

 - Good with working in large or  small teams

 - Good technical understanding of proper edgeflow, topology and LOD creation

 

Software I use:

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 - 3DS Max

 - Maya 

 - Zbrush

 - Word Machine

 - Photoshop

 - Substance Designer

 - Unreal 4

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My Artstation

 

 

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