I am a 3D artist specialising in environment art and general concept art. I currently work as an environment artist at The Creative Assembly where I focus on anything from asset and texture creation, to world building and environment concepting.
I studied game art and design at Hertfordshire University which is where I really started to hone my artistic skills as well as my knowledge with various 3D software. Having grown up from a traditional art background I’ve always kept a pencil and sketchpad close to hand, but I have always been fascinated by many forms of art such as music production, and photography.
Key strengths:
​
- Game art/ PBR pipelines
- High/ low poly modeling
- Organic/ Hard surface modeling
- Procedural material creation and texturing
- World building
- Map design
- Good with working in large or small teams
- Good technical understanding of proper edgeflow, topology and LOD creation
Software I use:
​
- 3DS Max
- Maya
- Zbrush
- Word Machine
- Photoshop
- Substance Designer
- Unreal 4
​
My Artstation